DTH Character Studio
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Getting started#

This guide takes you from a fresh install to your first generated Range of Motion: you'll set the studio up, create a project and a character, build the ROM in Daz Studio — optionally exporting straight into the DTH pipeline — and hand the result to Houdini.

What you need#

  • DTH Character Studio on Windows 10/11, or on macOS (Apple Silicon) — the Mac build defines characters and generates both artifacts, but everything that drives Daz Studio and Houdini for you is Windows-only
  • Daz Studio with a Genesis 9 character (G3, G8, G8.1 and G9 are all selectable; G9 is the deeply validated path)
  • The DazToHue package by mrpdean — it contains the DTH release (Daz + Houdini content) and the DTH Exporter Plugin
  • SideFX Houdini — needed for the far side of the pipeline

The steps#

  1. Install the app
  2. One-time setup — wire up the DTH release and the Exporter Plugin
  3. Your first project
  4. Your first character — define it and get easy scripts for Daz Studio
  5. Build the ROM in Daz Studio — with optional direct export
  6. Into Houdini

Optional & advanced#

None of these are needed to generate a ROM:

  • Custom morphs — listing the morphs of a section yourself: pose rows, combining several Daz morphs into one output, bone-scale reference frames, and finding a morph's internal Daz name.
  • Advanced character options — multiple Daz scenes on one character (outfits, per-scene hair, per-scene overrides), and driving extra morphs off bone rotations (Modify JCM frames).
  • The Utils drawer — the Houdini project card's 🔧: checking and repairing a project's $JOB and paths, and copying a material or skeleton setup from one project into another.
  • The Tools page — one-click Scan & index of a project (the morph/bone index behind the autocompletes), installing/maintaining your own Daz & Houdini content, deduplicating downloads, and refreshing generated files.
  • Attachments — reusable Daz scenes (not full characters), organized in a project alongside its characters. (Opt-in per project.)
  • Daz product scanning — discover which Daz products a character uses and store the list on it. (Opt-in per project.)